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War Chest

£13.495£26.99Clearance
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About this deal

Recruit new units by taking that required unit from the supply. The recruited unit is placed face-up in the discard pile. Place the board in the middle of the play area. For a two-player game, each player chooses a faction and takes 1 matching bag, 1 Royal Coin, and 6 Control Markers. Attributes and restrictions do not need to be executed like tactics, but instead describe additional things that the unit can or cannot do in other circumstances. Perform a tactic by discarding the matching units coin face-up in to the discard pile. Each unit has a special ability called a tactic that can be activated this way. War Chest is played over a number of rounds until one person (or team) has placed all of their control markers. Each round is split in to two phases. Phase one is the start of the round and each player draws three chips from their bag, keeping them secret from their opponent.

In phase two these chips are used to perform a number of different actions. Actions come in form of placement, face-up or face-down actions. Placement actions include:

Setup

War Chest is an all-new bag-building war game! At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed. To complement the core game, The War Chest – a set of 40 high quality miniatures of the infantry, artillery and mechs in the game. You may only have one unit of each type on the board at a time. This means you cannot deploy a unit if you already have a unit of that type on the board. Control a location that you occupy by discarding a coin that matches the a unit on the board on a control space. If the space contains an opponent's control marker, this is returned to the player. Set-up is pretty straight forward. Each player takes six control markers and selects four units. The units can be selected randomly or using the suggested set-ups. Each player then takes all of their chips for their units from the box. Two chips for each unit are added in to the player’s bag along with their faction marker. Gameplay

Choose a coin from your hand and put it facedown into your discard pile (Do not show it to your opponent). Out the box, FARSIGHT supports up to four players – great value, compared to many war games. But that is just the tip of the iceberg – the core box also contains a blank map, with cards to customise the terrain for each game, offering billions of potential layouts. If that wasn’t enough, there are also enough units in the box for each player to build a completely unique custom army to wage war with!

Shuffle the 16 Unit Cards and deal 4 face-up in front of each player. These are the 4 units that player will have available this game. Each turn, players deploy units face-down to the battlefield, revealing them when they are spied upon, or enter combat. On a parallel ‘Shadow Map,’ hidden specialists are deployed to help spy on the enemy, sabotage their units and help shift the course of the game. Note: In a two-player game, you will not use the outer areas of the board indicated by the darker hexes (shown as red areas in the example). The old general returned to the kingdom on the eve of the heir’s tenth birthday. He brought with him a book—or rather, what looked like a book from the outside.

Deploy - Allows you to place a coin from your hand face-up on the board on a location that you control. You control a location if you have a control marker present on the corresponding space. Recruit a new coin from your supply into your discard area, your opponent will get to know what Unit you recruit. War Chest is such beautiful game. It's a heavily abstracted, bag building area control game, a combination that is not seen often, if at all. The production value is amazing with all the units being represented by hefty poker chips. There is a decent amount of variety of units in the box giving the game a lot of replay value. The rulebook also comes with suggested scenarios/units that are inspired by historical battles. Alternatively, the units can be shuffled and dealt to each player for a more random set-up. During the Use Coins phase this round, you will not perform the usual three actions. After you've played your last coin, your opponent continues to play coins and take actions until their hand is empty. In very rare circumstances you may have only one or two coins between your hand and discard pile. If this happens, draw the coins that you have.

Player feedback

Collectively all actions that involve discarding a coin face-up are known as maneuvers. Maneuvers are at the heart of the game. Maneuvering your units correctly and at the correct time is one of the critical aspects of game play. Move Starting with the player with the Initiative Marker, you and your opponent now take turns taking actions using the coins in your hands, one at a time, until both your hands are empty. Each coin can used be used to perform a single action. The Royal Coin does not have a matching unit. It can only be used to perform facedown actions (or the tactic on the Royal Guard unit). You may discard any coin face-up into your discard pile to have the matching unit perform its tactic.

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